In a world
driven by numbers and proof, it’s nearly
impossible to measure the amount of ghost
sightings in a given year. Why? According to
About.com’s “Paranormal News” there are
three factors to consider.
The first is
documentation. Video and photographic images
are often blurry, grainy and generally of
poor quality. This leaves room for skeptics
as well as believers. Second, many sightings
or paranormal events go unreported. No one
wants to be thought of as a crackpot. And,
finally, seeing is believing. Simply put, if
you haven’t seen what someone else claims to
have witnessed, your first reaction will be
that it cannot be true, especially when it
comes to ghosts and spirits.
That being said, there are many Quad-City
region ghost stories, and October is the
month to explore them.
One of the more intriguing tales is that of
Cry Baby Bridge on U.S. 67 near Viola, Ill.
Legend has it that a mother and her two
children crashed on the bridge and drowned
in the water below. Now, if a car is stopped
on the bridge (and put in neutral), the
spirits of the mother and children
supposedly will push the car to safety.
Also, if you put baby powder on the car’s
bumper, you’ll see tiny handprints from the
children helping push the car.
Always up for adventure, our Quadrants team
went to the bridge and filmed what happened.
To see the frightening results, go to
The Web site Shadowlands.com provides these
handy tips if you are out on a ghost hunt:
1. Check out the area in daylight so you are
familiar with the landscape.
2. Look for “no trespassing” signs. In some
areas, you are risking a ticket or getting
arrested if you are on private property.
3. Make sure you bring your ID so you can
prove who you are if stopped and questioned
4. Never go alone. This is just common
sense. If you get hurt, who will go for
5. The best times are from 9 p.m. to 6 a.m.
Those are the psychic hours.
6. Find out all you can about the history of
the locale. Newspapers, town historians, the
Internet and books can be helpful when it
comes to finding folklore.